AI Insights · Timothy · April 2025
Top 5 Roguelike Games on iOS in Oceania: Q1 2025 Performance
Discover the performance trends of the top 5 roguelike games on iOS in Oceania during Q1 2025, with insights into downloads, revenue, and active users.
In the first quarter of 2025, the top roguelike games on iOS in Oceania displayed diverse performance trends across downloads, revenue, and active users. Here's a closer look at the top five games based on Sensor Tower data.
Archero 2 by HABBY showed a significant increase in weekly revenue, starting at around $34K and peaking at approximately $51K by the end of January. However, revenue experienced a gradual decline, settling at about $38K by the end of March. Weekly downloads began at 7.6K in early January and saw a steady decline to 2.1K by the end of the quarter. The game’s active users also peaked at 22.4K in mid-January but decreased to 7.7K by the end of March.
Legend of Mushroom from Joy Net Games had fluctuating revenue, with significant peaks at $15.5K in early March and $12.3K by the end of March. Downloads saw a sharp decline from 14.8K in early January to just 780 by the end of March. Despite this, active users remained strong, starting at 68.8K and peaking at nearly 79.9K by the end of the quarter.
Cup Heroes by Voodoo maintained a steady revenue stream, with minor fluctuations between $2.7K and $4.7K. Downloads began at 4.1K, declining to 2.1K by the end of the quarter. Active users remained relatively stable, hovering around 14K to 16K throughout the period.
Top Heroes: Kingdom Saga by River Game HK Limited experienced an upward trend in revenue, starting at $36.8K and reaching $61.5K by the end of March. Downloads, however, decreased from 3.7K to 2.5K. Active users showed a positive trend, starting at 13.5K and increasing to 14.4K by the quarter's end.
RAID: Shadow Legends from Plarium Global Ltd saw significant revenue spikes, with a peak at $66.7K in early March before ending at $52.7K. Downloads remained relatively low, fluctuating between 693 and 1.3K. Active users ranged from 3.2K to 3.9K, showing slight increases towards the end of the quarter.
For more detailed insights and data, visit Sensor Tower.